Switch to the openvr/oculus/openxr branch. And add -openvr to the launch options. The game runs pretty well with it and without any 3D issues like some older oculus games.
Switch to the openvr/oculus/openxr branch. And add -openvr to the launch options. The game runs pretty well with it and without any 3D issues like some older oculus games.
One winter, a blackout swept the city. Nora walked three blocks to a neighbor's stairwell where a handful of saxsi users had gathered—each holding a paper list of experiments they'd been trying. They swapped successes: an herb that reduced anxiety, a five-minute sketch routine, a recipe for lentil stew that comforted everyone. In the dark, they read each other's lists by phone light and laughed at the smallness of their victories. The blackout passed, but the gathering remained.
Over weeks, the site changed how Nora moved through mornings. She wrote postcards to friends she'd lost touch with. She kept a humble playlist that helped her get out of bed. The world didn't rearrange itself overnight, but her days stitched together differently—less isolation, more deliberate edges.
Saxsi became a ritual for many. Users posted short, testable ideas: "Try one minute of breathing before coffee," "Fold laundry while you call your mom." Others answered with empirical kindness: "Worked for me after two weeks." The site tracked nothing personal; it kept only the ideas. A curatorless commons emerged—folk wisdom refined by trial.
Years on, a child Nora babysat—now grown—typed saxsi.com into a new browser. The page still welcomed short inputs and offered simple experiments. The ethos hadn't changed: small adjustments, shared plainly, could tilt a life. The internet's shout had not won; the whisper had kept its place.
Nora found the site by accident during a late-night search for something—anything—that felt true. The homepage said saxsi.com in a warm, handwritten font, nothing else. Curiosity nudged her thumb: she clicked.
Months later, a journalist asked Nora what made saxsi.com different from other platforms. She thought of the quiet exchange in the stairwell and replied, "It taught us to trade small work for small goodness. Not big promises—just better."
She typed: "I want to feel seen." The site replied instantly, not with advertisements but with a list of other people's small confessions—an old man who missed his wife, a teenager who painted secret murals on abandoned walls, a baker who burned every first loaf. Each confession had a short, practical suggestion from strangers: "Call her today," "Paint one at dawn," "Try scoring the dough, not overmixing."
The site never monetized the way others did. It floated on donations and goodwill, its plain domain name scrawled on flyers at community centers and pinned on neighborhood boards. People who found it brought tiny improvements into their homes: better routines, kinder responses, recipes that didn't demand perfection.
VR itself is working fine with Euro Truck Simulator 2 using the Oculus branch. Other issues are the common issues related to the game itself, that's mostly VR performance is pretty bad if you are using big maps like Promods, and you will have to live the lower FPS and resolution
Need to opt-in to a beta and force the use of Proton to start the game in VR mode, but works without issues.
System Information: