# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5
screen.fill((0, 0, 0))
# Clock for frame rate clock = pygame.time.Clock() Anime Defenders Script
# Cap the frame rate clock.tick(60)
# Initialize Pygame pygame.init()
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) # Bullet properties bullet_size = 10 bullets =
keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed Anime Defenders Script